To get your favourite MUD in ANSI colour, use the “change colour” command.
You can change the colour settings for either of the following fields: damage narrate song zonebad emote normal status zoneevil enemy pray tell zonegood hit say weather zoneneutral look shout yell zonenice roomdescription To see the current colour setting for one of the fields, use: > change colour <field>
where
The
You can also specify your own colour setting. Then the
The colours available are: black red green yellow blue magenta cyan white BLACK RED GREEN YELLOW BLUE MAGENTA CYAN WHITE If you write the colour using capital letters (BLACK, BLUE etc) you get a high intensity version of the colour.
Here are a few examples: > cha col look bold green make room names appear in bold green > cha col narr underline make narrates appear underlined > cha col song default make songs appear in the default colour (yellow) > cha col hit GREEN on red make hits show in high intensity green on a red background The “normal” field is mostly useful for people with bad terminal programs that don’t reset colours properly. Setting the colour to anything but “none” will make all text from the game be forced into a certain colour. So if you have problem with colours “bleeding” into places where they don’t belong, try “cha col norm white on black” (or whatever setting you prefer).
You can also set groups of fields to one of the “none”, “default” or “monochrome” settigs using > cha col <group> none|default|monochrome
where
See also: Change, Map, Ansicodes, Ansi Example