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After the first few centuries of the Third Age, the first city and capital of the Dunedain kingdom of Arnor was Fornost. It was a powerful and important city, and came under attack from the Witch-king of Angmar. Finally, in 1974 the armies of the Witch-king took Fornost and destroyed much of it. It was reclaimed the following year, yet the ruined city was deserted and its people scattered and the Royal Court mostly destroyed.

Fornost later became a notable ruin on the Great North-South Road, which had many years ago been a great highway between the glorious capital of Arnor and the capital of Gondor, Minas Tirith.

Mume’s Fornost

A few hundred years after the wars with Angmar, settlers returned to the ruined city, and started rebuilding parts of it. Most of the excellence in masonry and other crafts forgotten by then, the reborn city is not by far equal to its predecessor in beauty and might.

Until present date, about half the original city has been reinhabitated, protected by a wooden palisade from the haunts of the ruined western part.

Seedy Underbelly

Some more seedy types like to hide out in the more dangerous areas of Fornost. Olly hosts them in his tavern, but some prefer to stay more hidden from plain sight. Ask around, if you are inclined toward the clandestine…

Entrance

A note on the gate

The southern gate of Fornost consists of two parts: a portcullis and a gate. From outside both - on either the northern side (By the Gate) or southern side (Before the Gates of Fornost) - you must call to have them opened. Once the closest part of the gate is opened, you can enter the next room (Under the Wall, Between the Gates). From this room, you must “say open”. This opens both the portcullis and the gate simultaneously, allowing exit of this room toward either direction. You can also “say open portcullis” or “say open irongate” if you want only one exit to be opened.

Locations

A list of guilds, shops, and other places to spend your hard-earned gold is below.

Mobiles

Inhabitants

This section lists the individuals that live within the walls of Fornost.

Neighbors

This is a list of the humanoid types in the general vicinity of Fornost. Beware - most will not want to be your friends…

Indigenous Fauna

An incomplete list of the fauna indigenous to the area around Fornost

Map

- East Fornost – ___________________ | | _ | | | |Aband | GUILD STREET || Garden Temple| |Bldg | Well | | __|__ | ___ _____ __ |__|__|__ # |House | | | | | | | | Gate by | of |Warr |Writin | | City | Post |Bakery| Palisade |Merch |Guild | Room Library| |Councl|Office| | #__ __ |__|__|__|__| |__ | | | | | | | | | |Guard | | The |Travel| | |House | | Pool | Shop MARKET | |__| ___ |_ || SQUARE | | | | |Therm.| | _ | |Poor |Olly’s K | Bath |Grocer| || | |House |Tavern| I |Entran| Well | |__|__| N | |__| _ ____ | | | G | | | | |Ranger ‘ SHORT STREET | Inn Dining| | |Guild | S | Area | | |__| _____ |__|__| | | | R | | | | | | | |Fights| O |Market| Shop |Armour|Weapon| | | | A | | | | | | | __|_ | D |__ __|| |__ __|__ __| | | | | | | | Pond Park Animal Stable| CRAFTSMAN’S ALLEY | | Court | | | | _| | __ __||________| | | | | | | | | | | Park Park |Exer. | Entr. Corridor Comm. | | | Yard Hall |Office| |____#Gate#|__|__|__|__|__| || || \ / Road to Bree. \ – The map was made by Ticar of Norbury, Sorcerer of Arthedain –

{ |- ! colspan = “2” style=”margin:0; background:#cedff2; border:1px solid #a3b0bf; padding:0.2em 0.4em;” | Map of Middle-Earth |-

Cities of the Free People

| Harlond/ForlondBelegostFornostBreeTharbadRivendellCaras GaladhonIngrove |-

Fortresses of the Dark Lord

| WarrensNOC  –  ZOC |-

Locations in Mume

| ShireTower HillsFangornDunlandEregionMoriaMirkwoodRohanOERABRMisty Mountains |}